CSM Equipment Value Analysis

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  • #1 2007-03-15 22:54

    I did a little comparision of the equipment in the CSM shop in order to find the best deals. Hopefully I'll do a comparision of prices from week-to-week in the future. Enjoy, and please comment!

    Link - CSM Value Index Analysis

    *Updated* - added a section using weighted skills

    Last edited by carbonex at 2007-03-16 16:23
  • #2 2007-03-15 23:01

    nice work

  • #3 2007-03-15 23:20

    I just bought a Fanmax FMX-101 (mousepad), Whirled W-66 (keyboard), and an Earhouse 1.8 (headphones) for a grand total of 77csm (for all 3 items), with a total of +7SP. Without calculating in the durability, I think I got a good deal.

    The Earhouse 1.8's are really good for their price. +2 Awareness (and 1 Calmness) for 15csm is a really good deal. If you dont have better headphones already, theres no reason not to buy them. And your articles' math only further proves how good the earhouse 1.8's are, with the highest score for headphones.

    Good article!! youtheman.

    Last edited by Nokarot at 2007-03-15 23:21
  • #4 2007-03-15 23:39

    very nice I would have never bothered to think of that stuff!

  • #5 2007-03-16 00:00

    Very nice work! I've done this myself when buying some equipment. From now on I definately will use your side.

    Btw, the formula can be re-arranged:
    1 / ((cost/durability)/skillpoints) = Value Index
    durability * skillpoints / cost = Value Index

  • #6 2007-03-16 01:53

    my head do not work right now so i cant figure out what all thoose numbers are for.. but... Good Work m8

  • #7 2007-03-16 07:49

    Great work! Though it's pretty easy to see the 'best' items now too, since there are usually only one/two ridiculously cheap ones/category. Still, nice work.

  • #8 2007-03-16 10:17

    hmm I'm sorry, but I don't find this formula very useful in this matter.

    I would not pay 100 csm for a thing that gives + 10 teamplay for 200 matches, instead of f.e. 1000 csm for a thing that gives 4 awareness for 120 matches...

    some skills just aren't important, and therefor some equipment is extremely useless.

    Never pay for an equipment that's not focused on aim, handling, quickness, determination or awareness.

    imo.

  • #9 2007-03-16 10:34

    Does equiqment value not change with demand?

  • #10 2007-03-16 10:58

    first of all i'd like to congratulate you, as that was probably the best written english i've ever seen in csm.

    like you said, there are quite some limitations in your method.
    i would not use your charts to help me in buying due to them, but i still think you've done a great work.

    your analysis points out to the fact that a simple cost, sp or duration evaluation is insufficient and that all three variables should be taken into account simultaneously.

    i've always used a method similar to yours when buying equipment, though adjusted to my needs and criteria, and i think you've done great by writing this all down and offering it to the community.

    thumb's up!

  • #11 2007-03-16 10:58

    Quote:

    hmm I'm sorry, but I don't find this formula very useful in this matter.

    I would not pay 100 csm for a thing that gives + 10 teamplay for 200 matches, instead of f.e. 1000 csm for a thing that gives 4 awareness for 120 matches...

    some skills just aren't important, and therefor some equipment is extremely useless.

    Never pay for an equipment that's not focused on aim, handling, quickness, determination or awareness.

    imo.

    haven't the other skills like calmness, playing IQ and creativity any impact at all?
    Is that confirmed?

  • #12 2007-03-16 10:58

    Quote:

    Does equiqment value not change with demand?

    yes

  • #13 2007-03-16 11:00

    Quote:

    Does equiqment value not change with demand?

    Yes. But I think they change prices (if that's what you meant -- instead of value) weekly, and he said he'd update this every week.

  • #14 2007-03-16 11:00

    Quote:

    Quote:

    hmm I'm sorry, but I don't find this formula very useful in this matter.

    I would not pay 100 csm for a thing that gives + 10 teamplay for 200 matches, instead of f.e. 1000 csm for a thing that gives 4 awareness for 120 matches...

    some skills just aren't important, and therefor some equipment is extremely useless.

    Never pay for an equipment that's not focused on aim, handling, quickness, determination or awareness.

    imo.

    haven't the other skills like calmness, playing IQ and creativity any impact at all?
    Is that confirmed?

    well they probably have some impact, but not a great one.

  • #15 2007-03-16 11:27

    Good jub, dude.

  • #16 2007-03-16 11:28

    Great job,
    but it would only be perfect if skills had the same importance.

  • #17 2007-03-16 11:31

    great job really looks good! and it gives some good information

    Last edited by Mohican at 2007-03-16 11:31
  • #18 2007-03-16 11:35

    Nice job very interesting !

  • #19 2007-03-16 11:35

    Maybe just a crude weighting like say

    1: Aim, Awareness, Handling, Quickness
    0.8: Calmness, Determination, PIQ
    0.6: Creativity, Patience, Teamplay

    But don't let this become an endless debate on the exact figures! Great article, very very useful. I remember Cadaz doing something like this way back, but he's been lazy since :]

  • #20 2007-03-16 13:27

    nice job, appreciate the effort you made here .

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